Sprites vs Koyeb

Both run each sandbox in its own microVM that can sleep when idle and wake on a request. A Sprite is a fixed machine whose 100 GB disk survives every sleep, while a Koyeb sandbox starts from any Docker image, can run on a GPU and lives in the EU, US or Asia, but loses its local disk unless you add a volume.

The companies and products

Sprites

Sprites is Fly.io's product for agents: persistent Linux computers you create by API or CLI, which sleep when idle and wake on the next request.

Each Sprite is a Firecracker microVM with 8 vCPU, memory the platform manages, and a 100 GB ext4 disk that syncs to object storage. It runs one managed Ubuntu image with Claude Code, Codex, Gemini CLI and Cursor preinstalled, gets an HTTPS URL that wakes it, and bills only for the CPU and memory it actually uses while awake. It is built for coding agents, dev environments and user code that sit idle most of the time.

Koyeb

Koyeb is a serverless cloud for apps, inference and sandboxes, and in February 2026 it agreed to join Mistral AI.

A Koyeb sandbox is a Koyeb service: a microVM started from any Docker image and driven from Python or JavaScript SDKs that run commands, read files and expose a port. It can scale to zero when idle and wake on the next request, and it can run on CPU or GPU instance types. It is built for teams that run AI agents or untrusted code next to apps they already host on Koyeb.

Which use cases each one fits

For each use case, Battleships prices every sandbox provider on the same workload and sorts them from the cheapest monthly bill up. “63rd cheapest of 377” means 62 of the other 376 providers run that workload, with every feature it needs, for less. “With limits” means the provider runs it but misses something, so it is listed after every full match. Open a use case for its whole ranking and what each provider misses.

Use case and its workloadSprites: price rankKoyeb: price rankbochka: price rank
Software factory
100 at once · 4 vCPU / 8 GB · 2,200 sessions of 8 h a month
A software factory needs a disk that survives and room to build; Sprites keeps its disk but has no systemd, Koyeb loses local disk on redeploy, and bochka has both.
66th of 367, with limits
$546 a month
54th of 367, with limits
$366 a month
3rd cheapest of 367
$634 a month
Always-on AI employees
50 machines 24/7 · 2 vCPU / 4 GB
An assistant that lives on its machine all month needs its files and connections to stay; a Sprite drops connections on every pause, a Koyeb deep sleep throws away the VM, and bochka keeps running.
157th of 366, with limits
$1,166 a month
135th of 366, with limits
$923 a month
5th cheapest of 366
$657 a month
Code interpreter bursts
100 at once · 1 vCPU / 2 GB · 200,000 sessions of 1 min a month
Koyeb ranks 4th for short code runs with small instances and scale to zero; Sprites also fits, sleeping about 30 seconds after the last command and billing only real CPU and memory.
93rd of 345, with limits
$140 a month
4th cheapest of 345
$66 a month
186th of 345, with limits
$2,000 a month
Sandboxes for your users
300 at once · 2 vCPU / 4 GB · 30,000 sessions of 23 min a month
Koyeb fits sandboxes for your users with wake on request and many regions, while Sprites does not publish how many can run at once; bochka gives each user a fuller machine with up to 50 HTTPS ports.
56th of 361, with limits
$428 a month
6th cheapest of 361
$495 a month
Cheapest of 361
$209 a month
RL rollouts
1,000 at once · 2 vCPU / 4 GB · 1,000,000 sessions of 3 min a month
105th of 360, with limits
$6,540 a month
237th of 360, with limits
$1,631 a month
34th of 360, with limits
$2,000 a month
Agent evals
250 at once · 4 vCPU / 8 GB · 15,000 sessions of 20 min a month
125th of 364, with limits
$545 a month
19th cheapest of 364
$429 a month
10th cheapest of 364
$200 a month
CI runners
40 at once · 8 vCPU / 16 GB · 6,000 sessions of 12 min a month
CI that builds Android apps or VM images needs /dev/kvm, which bochka exposes and neither Sprites nor Koyeb documents.
63rd cheapest of 377
$476 a month
142nd of 377, with limits
$88 a month
4th cheapest of 377
$86 a month
24/7 dev boxes
1 machine 24/7 · 4 vCPU / 8 GB
A 24/7 dev box wants SSH and systemd; bochka has both, Sprites tunnels SSH through its CLI, and Koyeb has no SSH.
213th of 368, with limits
$27 a month
217th of 368, with limits
$37 a month
18th cheapest of 368
$26 a month
Computer-use agents
50 at once · 4 vCPU / 8 GB · 20,000 sessions of 15 min a month
Computer-use agents need a screen: bochka streams a 60fps desktop with Chromium, while Sprites and Koyeb sandboxes are headless.
85th of 369, with limits
$136 a month
81st of 369, with limits
$123 a month
6th cheapest of 369
$200 a month
Browser-use agents
50 at once · 2 vCPU / 4 GB · 30,000 sessions of 10 min a month
171st of 367, with limits
$122 a month
172nd of 367, with limits
$123 a month
7th cheapest of 367
$200 a month
Scraping & bots (startup scale)
50 at once · 1 vCPU / 2 GB · 100,000 sessions of 3 min a month
229th of 346, with limits
$206 a month
172nd of 346, with limits
$89 a month
6th cheapest of 346
$90 a month
Mass scraping & bots (undetectable)
1,000 at once · 1 vCPU / 2 GB · 3,000,000 sessions of 2 min a month
141st of 338, with limits
$4,113 a month
65th of 338, with limits
$1,683 a month
71st of 338, with limits
$1,800 a month
Parallel red teaming
200 at once · 2 vCPU / 4 GB · 5,000 sessions of 30 min a month
210th of 360, with limits
$223 a month
233rd of 360, with limits
$299 a month
2nd cheapest of 360
$200 a month
GPU eval jobs
10 at once · 8 vCPU / 32 GB · 500 sessions of 30 min a month
Koyeb runs GPU instances from RTX 4000 cards up to H100 and H200; Sprites and bochka have no GPUs.
Can't run it3rd cheapest of 98
$628 a month
Can't run it
macOS agents
5 at once · 4 vCPU / 8 GB · 1,000 sessions of 20 min a month
Can't run itCan't run itCan't run it

Key features

FeatureSpritesKoyebbochka
IsolationFirecracker microVM with its own kernelMicroVM per instanceFull VM with its own kernel on dedicated AMD Ryzen 9 9950X hosts
Machine sizeFixed 8 vCPU and 100 GB disk; memory set and scaled by the platformInstance types up to 40 vCPU / 128 GB, and GPU types far largerYou choose; up to 16 vCPU / 32 GB on the $100 plan and above
ImageOne managed Ubuntu 25.10 image; you install on top of itStarts from any Docker imageLinux VM with root, Docker and systemd; you install on top of it
Inside the machineRoot and Docker (with rough edges users report); no systemd, and no /dev/kvm in the docsRuns your Docker image in a microVM; nested virtualization not documentedRoot, Docker, systemd and /dev/kvm for emulators and VMs
Disk that survives100 GB disk that syncs to object storage and is kept across sleepsLocal disk is lost on redeploy; volumes (preview, 1 to 10 GB, Frankfurt and Washington) persistDisk kept across stops and saved every minute, with snapshots
Sleep and wakePauses about 30 seconds after activity stops; wakes on the next request in 100 to 500 ms with memoryScales to zero after an idle period (5 minutes minimum) and wakes on request; Light Sleep wakes in about 200 msStop and start by API; a stopped sandbox costs nothing and keeps its disk
Snapshots and forkFilesystem checkpoints that restore in place; no forkSDK snapshots of the filesystem or running processes, then new sandboxes from them (experimental)Named snapshots, and fork of a running sandbox with its disk
Reaching the sandboxOne HTTPS URL to one HTTP port; other ports and SSH only through the sprite proxy CLIOne exposed HTTPS port at a time, plus an optional TCP proxy to one port; no dedicated IPHTTPS URLs for up to 50 ports, token-protected; raw TCP; dedicated IPv4 or IPv6; SSH
Outbound rulesOptional DNS-based domain allowlist; private IPs always blockedBlock all outbound traffic, or allow only listed IPs and CIDRsOpen internet, no provider-side allowlist
Keeping keys out of the sandboxConnectors gateway holds the token for any HTTP API, with path allow and block listsSecrets are set as environment variables inside the serviceCredentials proxy for model providers and any HTTPS API; switch a credential to another account when credits run out
Coding agentsClaude Code, Codex, Gemini CLI and Cursor preinstalled, run through exec or a consoleTutorials that run agents through the command API; an MCP server lets agents manage KoyebSeven agents preinstalled, with a prompt, steer and events API to drive them from outside
Desktop and browserHeadless; no desktop or browser productNo desktop or browser in the sandbox SDK60fps Linux desktop with Chromium, computer use and an embeddable stream
GPUsNoRTX 4000 SFF Ada up to H100, H200 and multi-GPUNo
RegionsNot selectableEU, US and AsiaEU only (Germany, Finland, France), with EU data residency
Every feature Battleships tracks (43)
FeatureSpritesKoyebbochka
Full VM (own kernel)YesYesYes
Docker insideYesYesYes
Nested virtualizationNoNoYes
RootYesNot publishedYes
SystemdNoNot publishedYes
Desktop GUINoNoYes
BrowserNoNoYes
Computer-use APINoNoYes
SSHNoNoYes
Persistent diskYesYesYes
Pause/resumeYesYesYes
Automatic snapshotsYesYesYes
Fork/cloneNoYesYes
Live fork (no pause)NoNot publishedYes
Memory forkNoYesNo
Custom image (Docker or snapshot)YesYesYes
≥24 h sessionsYesYesYes
Idle auto-stopYesYesNo
Wake on requestYesYesNo
HTTPS preview URLsYesYesYes
Raw TCP inboundNoYesYes
Public IPv4NoNoNo
Egress allowlistYesYesNo
Secret proxyYesNoYes
Secret proxy for any APIYesNoYes
Preinstalled agentsYesYesYes
Agent harness APINoNoYes
MCP serverYesYesNo
GPUNoYesNo
WindowsNoNoNo
Arm64NoNoNo
Self-hostingNoYesNo
BYOCNoYesNo
Open sourceNoNoNo
Scoped API keysNot publishedNot publishedYes
Spend limitsNot publishedNoYes
Usage per sandbox (API)NoNoYes
Audit logsNot publishedYesNo
SSOYesYesNo
SOC 2YesYesNo
HIPAAYesNoNo
EU data residencyNoYesYes
Zero data retentionNot publishedNot publishedYes

Performance

SpritesNot measured
KoyebNot measured
bochka26.69 runs/s

There is no comparable CPU measurement for Sprites or Koyeb: neither is in the hpc-sandbox-benchmarks results we use. bochka did 26.69 runs per second on the Node.js build-and-test test at 4 vCPU / 8 GB, on dedicated AMD Ryzen 9 9950X hosts. Koyeb guarantees at least 0.25 dedicated vCPU per GB of memory, and a Sprite always has 8 vCPU, so a fair test would need matching shapes.

Node.js build-and-test loop at 4 vCPU / 8 GB, higher is better. Measured with the open hpc-sandbox-benchmarks suite. Sprites and Koyeb have no published run in this suite yet, so there is no like-for-like number to compare.

Pricing in five scenarios

Each bill is priced from the providers' public price lists by the open Battleships engine, with the cheapest plan that runs the scenario.

ScenarioSprites, a monthKoyeb, a monthbochka, a month
One coding agent, workdays
4 vCPU / 8 GB, 50 GB disk, 8 hours a day, 22 days a month, files kept between days
$23 · Pay-as-you-go$29 · Pro$20 · $20/mo
One agent that never stops
4 vCPU / 8 GB, 50 GB disk, running 24/7 all month
$92 · Pay-as-you-go$57 · Pro$26 · $20/mo
50 agents in parallel
50 machines of 4 vCPU / 8 GB at once, 8-hour sessions, 1,100 sessions a month, Docker inside
$1,120 · Pay-as-you-go$475 · Pro$317 · $20/mo × 3 seats
Sandboxes for your users
2 vCPU / 4 GB, 30,000 sessions of 10 minutes a month, up to 300 at once
$314 · Pay-as-you-go · with limits$329 · Scale$200 · $100/mo × 2 seats
1,000 short jobs at once
2 vCPU / 4 GB, 1,000 at once, 3 minutes each, 200,000 jobs a month
$1,134 · Pay-as-you-go · with limits$485 · Scale · with limits$2,000 · $2000/mo · with limits

Sprites: Sprites bills CPU time actually used at $0.0385 per CPU-hour and actual memory at $0.021875 per GB-hour, only while the Sprite is awake, plus storage on the bytes you write. Optional plans such as Hero at $100 a month buy fixed CPU, memory and storage allowances that are not credit.

Koyeb: Koyeb bills each instance per second from the moment it starts, at a fixed price per instance type, and Deep Sleep costs nothing. Pro costs $29 a month with $10 of usage included and Scale $299 with $100 included; bandwidth above 1 TB is extra.

Koyeb: Plans start at $20 a month, and the whole fee is usage credit. You pay per second while a sandbox runs, and a stopped sandbox costs nothing and keeps its disk.

Limits in those scenarios

Sprites does not publish how many Sprites can run at once on pay as you go, so 300 sandboxes for your users and 1,000 jobs at once are not confirmed, and creation is 10 a minute without a plan. An always-on Sprite needs a task hold that lasts at most an hour and must be renewed. Koyeb's priced shape here, eco-xlarge, has a 20 GiB disk with no published price for more, and eco instances guarantee only half of each vCPU, so a burst of 1,000 jobs gets throttled. bochka has no session cap on paid plans, but at 1,000 short jobs at once its $2,000 plan queues starts above 90 a minute.

ScenarioSpritesKoyebbochka
One coding agent, workdaysNone that bite
  • disk beyond 20 GiB: price unknown
None that bite
One agent that never stopsNone that bite
  • disk beyond 20 GiB: price unknown
None that bite
50 agents in parallel
  • how many machines can run at once: limit not published, probably fine at 50 (the typical published limit is 50)
None that biteNone that bite
Sandboxes for your users
  • not confirmed: how many machines can run at once (you need 300; the typical published limit is 50)
None that biteNone that bite
1,000 short jobs at once
  • not confirmed: how many machines can run at once (you need 1,000; the typical published limit is 50)
  • burstable CPU: 50% of each vCPU guaranteed, throttled above that
  • max 2,400 starts/day (needs ~6,667)
  • max 600 starts/hour (needs ~1,000)
  • bursts above 90 starts/min are queued (a burst of 333 takes ~4 min to start)

Which one should you use?

Use Sprites when

your agents sit idle most of the day, must keep their files between wakes, and you want a domain allowlist or API connectors with path rules.

  • A disk that survives every sleep. For agents idle most of the day: a Sprite sleeps after 30 seconds, keeps its 100 GB disk, and wakes in under a second.
  • Domain allowlist and API connectors. For teams that must fence an agent in: limit outbound traffic by domain, and limit which API paths a stored token can call.
  • Plugs into agent platforms. For teams on Claude Managed Agents or Cursor Cloud Agents: Sprites can be the machine behind them, with a remote MCP server.

Use Koyeb when

your sandboxes need your own Docker image, a GPU, a large machine, or a region in the US or Asia.

  • Any Docker image, bigger machines. For teams with their own image: Koyeb starts sandboxes from any Docker image, on instance types up to 40 vCPU / 128 GB.
  • GPUs in the same platform. For agents or evals that need a GPU: Koyeb runs instances from RTX 4000 cards up to H100 and H200.
  • Many regions. For sandboxes that must run near users in the US or Asia: Koyeb runs in Frankfurt, Paris, Washington D.C., Singapore, Tokyo and more.

Where bochka fits

Sprites and Koyeb both shine when sandboxes sleep most of the time. If your agents do real work for hours, building, running Docker and emulators, serving previews and using a browser, bochka gives each one a full machine that keeps its disk, can be forked while running, and comes with agents you drive from outside.

systemd, Docker and /dev/kvm

Sprites has no systemd, and users report docker exec failing on containers whose main process is not root; neither documents /dev/kvm. Stacks with services, Android emulators or nested VMs have to be rewritten or run somewhere else.

A disk saved every minute, and forks

Koyeb loses local disk on redeploy and a deep sleep discards the VM, so files need a preview volume or experimental snapshots. Sprites keeps its disk but has no fork, so trying two fixes from one state means rebuilding.

Many ports, a desktop and an agent API

Both expose one public port, Sprites tunnels SSH through its CLI, and neither has a desktop. bochka gives 50 HTTPS ports, raw TCP, SSH, a 60fps desktop with Chromium, and an API to prompt and steer agents inside.

Use bochka when your agents need a full machine for hours: systemd, Docker, emulators, many ports, a desktop and browser, forks, and an API to drive the agents inside from outside. Compare it one to one: bochka vs Sprites and bochka vs Koyeb.

Questions people ask

Is Sprites cheaper than Koyeb?

It depends on the workload. One coding agent on workdays is $23 a month on Sprites and $29 on Koyeb, but one agent that never stops is $92 on Sprites against $57 on Koyeb, and 50 agents in parallel are $1,120 against $475. Sprites bills real CPU use, so a mostly idle workload can cost less than these estimates.

Which is faster, Sprites or Koyeb?

Neither has a comparable CPU measurement in the benchmark we use. A Sprite always has 8 vCPU, while Koyeb guarantees at least 0.25 dedicated vCPU per GB of memory and eco instances half of each vCPU, so Koyeb speed depends on how busy the host is.

Can I run Docker on Sprites and Koyeb?

Users run Docker inside Sprites, though one report shows docker exec failing for containers whose main process is not root. Koyeb starts each sandbox from a Docker image. bochka runs Docker, systemd and /dev/kvm inside every sandbox.

Do Sprites and Koyeb keep my files?

A Sprite keeps its 100 GB disk across every sleep. A Koyeb sandbox loses its local disk on redeploy and a deep sleep discards the VM, so lasting files need a volume (in preview) or an SDK snapshot. bochka keeps its disk across stops and saves it every minute.

Do Sprites or Koyeb have GPUs?

Koyeb does, from an RTX 4000 SFF Ada up to H100 and H200, billed per second. Sprites and bochka are CPU only.

Can I choose where they run?

Sprites does not let you choose a region. Koyeb runs in the EU, US and Asia. bochka runs only in the EU, in Germany, Finland and France, with EU data residency.

Try bochka

Install the CLI, then run bochka new.

Product preview

More comparisons

Bochka product preview · Pricing, benchmarks and commands are illustrative. Sandbox provisioning is not connected.